@startuml
sprite $mixer [48x48/16] {
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0000000000006FFFFFFFFF300AFFFFFFFFE1000000000000
0000000000000BFFFFFFFFB03FFFFFFFFF40000000000000
0000000000002FFFFFFFFF700EFFFFFFFFA0000000000000
000000000000CFFFFFFFFC0003FFFFFFFFF5000000000000
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0000000002FFFFFFFFF800000001EFFFFFFFF90000000000
000000000CFFFFFFFFC0000000004FFFFFFFFF5000000000
000000009FFFFFFFFE200000000008FFFFFFFFF200000000
00000004FFFFFFFFF5000000000000BFFFFFFFFD00000000
0000001EFFFFFFFF900000000000001EFFFFFFFF90000000
000000CFFFFFFFFC0000000000000004FFFFFFFFF5000000
000007FFFFFFFFF200000000000000008FFFFFFFFE000000
00000EFFFFFFFF5000000000000000000CFFFFFFFF700000
00001FFFFFFFF900000000000000000002EFFFFFFF900000
00000FFFFFFFD0000000000000000000005FFFFFFF800000
00000AFFFFFF200000000000000000000009FFFFFF200000
000001BFFFE4000000000000000000000000AFFFF6000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_MIXER(_alias) ENTITY(rectangle,black,mixer,_alias,FA5 MIXER)
!define FA5_MIXER(_alias, _label) ENTITY(rectangle,black,mixer,_label, _alias,FA5 MIXER)
!define FA5_MIXER(_alias, _label, _shape) ENTITY(_shape,black,mixer,_label, _alias,FA5 MIXER)
!define FA5_MIXER(_alias, _label, _shape, _color) ENTITY(_shape,_color,mixer,_label, _alias,FA5 MIXER)
skinparam folderBackgroundColor<<FA5 MIXER>> White
@enduml